Idle Holdings
iOS and Android
Build businesses and guide your holding through the eras. Released for iOS and Android; Era 8 is the next focus.
Up next: Era 8
Explore the gameI’m Stavros. I build games and tools for mobile and desktop. Here I share what’s ready and what’s taking shape.
Independently made. A step at a time.


iOS and Android
Build businesses and guide your holding through the eras. Released for iOS and Android; Era 8 is the next focus.
Up next: Era 8
Explore the gameiOS and Android planned
Lead fire, medical and police services in a growing city.
Current focus: city design and World Editor
View projectPlatforms to be confirmed
Build a distillery, arrange machinery and connect production routes.
Current focus: 2.5D distillery and building tool
View projectUnity
The project is here. Its capture is still to come.
A modular Unity foundation for building battle games.
Current focus: modules and central configuration
View projectBrowser · userscript
The project is here. Its capture is still to come.
An autopilot that reads game state and makes its next decisions visible.
Public GitHub availability pending
View projectWhat I’m building, where it gets tricky and why I chose that approach.
Idle Holdings
Idle Holdings is released. Its next content step needs to build on the existing holding.
Read updateThe Distiller’s Path
From placing individual machines to walls, doors and routes in a 2.5D distillery.
Read updateOpenFront Autopilot
Why visible decisions and a clear pause matter more to me than grand promises.
Read updateSirenstead
Roads, lots and routes in Sirenstead need to work as a city and as an emergency response area.
Read updateI work on games I would enjoy playing and tools I miss while making them. They do not all move at once. Some are released, some are growing and some are deliberately on hold.
About me & the studio